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	<title>Vidize Blog &#187; contribution</title>
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		<title>DIY: Community</title>
		<link>http://www.vidize.com/blog/archives/diy-community/</link>
		<comments>http://www.vidize.com/blog/archives/diy-community/#comments</comments>
		<pubDate>Sun, 11 Jun 2006 10:27:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Vidize]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[contribution]]></category>
		<category><![CDATA[guy kawasaki]]></category>
		<category><![CDATA[publicity]]></category>

		<guid isPermaLink="false">http://www.vidize.com/blog/archives/diy-community/</guid>
		<description><![CDATA[In my experience, most companies come out as very poor shepherds when it comes to communities.
Case in point: I was reviewing Adobe&#8217;s live docs for Flash Media Server 2. There wasn&#8217;t a SINGLE comment on any of the docs I viewed. I&#8217;m not talking about a discussion, I&#8217;m talking about someone saying something.
Guy Kawasaki, an [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image25" alt="Guy Kawasaki" src="http://www.vidize.com/wp-content/uploads/2006/06/guy_kawasaki.jpg" align="right" />In my experience, <strong>most companies come out as very poor shepherds</strong> when it comes to communities.</p>
<p><strong>Case in point</strong>: I was reviewing Adobe&#8217;s live docs for <em>Flash Media Server 2</em>. There wasn&#8217;t a SINGLE comment on any of the docs I viewed. I&#8217;m not talking about a discussion, I&#8217;m talking about someone saying something.</p>
<p><a title="Guy Kawasaki" href="http://blog.guykawasaki.com"><strong>Guy Kawasaki</strong></a><strong>, an evangelist turned VC</strong>, lists 8 simple <a title="community building" href="http://blog.guykawasaki.com/2006/02/the_art_of_crea.html">bullet-points for community building</a>:</p>
<ol>
<li>Create something worth building a community around</li>
<li>Identify and recruit your thunderlizards &#8212; immediately!</li>
<li>Assign one person the task of building a community.</li>
<li>Give people something concrete to chew on.</li>
<li>Create an open system.</li>
<li>Welcome criticism.</li>
<li>Foster discourse.</li>
<li>Publicize the existence of the community.</li>
</ol>
<p><strong>Being the marketing guy that I am</strong>, I immediately want to start from the back &#8211; there&#8217;s no such thing as bad publicity, right? It does make sense to start at 1. Building a community around something great will help you beat the <a title="one-percent rule" href="http://www.vidize.com/blog/archives/one-percent-rule/">one-percent rule</a> of contribution.</p>
<p><strong>A company that&#8217;s doing great in the community business</strong> (though it isn&#8217;t exactly a smooth ride) is <a title="Blizzard" href="http://www.blizzard.com" target="_blank">Blizzard</a>. Their community system has come a long way since the <a title="Diablo 2 game" href="http://www.maxfreak.com/diablo2" target="_blank">Diablo 2</a> days. Back then, if you wanted a community, you were better off at some of the <a title="diablo 2 fan site" href="http://www.maxrfeak.com/diablo2/" target="_blank">Diablo fan sites</a>. With World of Warcraft, however, it&#8217;s a lesson learned. There are professional community managers, webmasters, etc. and their forums are much, much livelier. (Rumor: Blizz will be unveiling <a href="http://www.maxfreak.com/diablo3/archives/diablo-3/">Diablo 3</a> soon. Could even show up on <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-on-playstation-3/">Playstation 3</a>!)
</p>
<p class="tags">Tags:&nbsp;<a href="http://www.vidize.com/blog/index.php?tag=api" rel="tag">API</a>, <a href="http://www.vidize.com/blog/index.php?tag=building" rel="tag">building</a>, <a href="http://www.vidize.com/blog/index.php?tag=community" rel="tag">community</a>, <a href="http://www.vidize.com/blog/index.php?tag=contribution" rel="tag">contribution</a>, <a href="http://www.vidize.com/blog/index.php?tag=guy-kawasaki" rel="tag">guy kawasaki</a>, <a href="http://www.vidize.com/blog/index.php?tag=publicity" rel="tag">publicity</a></p>
<p><a href="http://www.vidize.com/blog/index.php?tag=api" rel="tag">API</a>, <a href="http://www.vidize.com/blog/index.php?tag=building" rel="tag">building</a>, <a href="http://www.vidize.com/blog/index.php?tag=community" rel="tag">community</a>, <a href="http://www.vidize.com/blog/index.php?tag=contribution" rel="tag">contribution</a>, <a href="http://www.vidize.com/blog/index.php?tag=guy-kawasaki" rel="tag">guy kawasaki</a>, <a href="http://www.vidize.com/blog/index.php?tag=publicity" rel="tag">publicity</a></p>
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		<title>User-generated content</title>
		<link>http://www.vidize.com/blog/archives/user-generated-content/</link>
		<comments>http://www.vidize.com/blog/archives/user-generated-content/#comments</comments>
		<pubDate>Sat, 20 May 2006 16:52:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Vidize]]></category>
		<category><![CDATA[80:20]]></category>
		<category><![CDATA[anarchy]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[contribution]]></category>
		<category><![CDATA[democracy]]></category>
		<category><![CDATA[paretto]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://www.vidize.com/blog/archives/user-generated-content/</guid>
		<description><![CDATA[Even before the term user-generated content became big in web 2.0, it ruled a niche in the online game industry. Games like The Sims took the concept and ran with it. They were not alone as multiple expansions to popular games were created by users.
Cases in point: Diablo&#8217;s Hellfire expansion and Counter Strike (based on [...]]]></description>
			<content:encoded><![CDATA[<p>Even before the term <strong>user-generated content</strong> became big in web 2.0, it ruled a niche in the <a href="http://www.riftforge.com/">online game</a> industry. Games like <strong>The Sims</strong> took the concept and ran with it. They were not alone as multiple expansions to popular games were created by users.</p>
<p><strong>Cases in point:</strong> <a title="Diablo Hellfire expansion" href="http://www.maxfreak.com/diablo2/">Diablo&#8217;s Hellfire expansion</a> and <strong>Counter Strike</strong> (based on Half-Life engine). CS became so big that eventually the company behind Half-Life bought the team that was working on it. (Blizzard are rumored to work on <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-on-playstation-3/">Diablo 3 for Playstation</a>!)</p>
<p><strong>The question about user-generated content</strong> is a closely watched one because it paves the way for an engaging experience at reduced costs to the game developer. In a way, this reflects the fascination with reality TV shows. When the cost for developing a game reaches tens of million, developers are looking for ways to cut costs.</p>
<p><strong><img id="image10" style="float: right; margin-left: 15px" alt="Will Wright - user-generated content" src="http://www.vidize.com/wp-content/uploads/2006/05/thesims.jpg" />BBC recently aired an interview with Will Wright</strong>, the creator of The Sims. He praised user-generated content but readily admitted the vast majority of it was junk. Based on the <a title="one-percent rule of contribution" href="http://www.vidize.com/blog/archives/one-percent-rule/">one-percent rule of contribution</a>, I figure that 99% of the users never created anything anyway. According to Will, 95% of the creations were junk.</p>
<p><strong>That&#8217;s some pretty dismal statistics.</strong> I believe it was Warren Buffet who said, however, that a cigarette butt found on the street doesn&#8217;t offer much but when you consider the price, it&#8217;s an amazing deal. Same thing with user-generated content: if it costs you nothing, how can you complain about the quality?</p>
<p>P.S. You can view the <a title="Will Wright discusses user-generated content" href="http://news.bbc.co.uk/media/avdb/news_web/video/9012da680042b40/nb/09012da680042dbe_16x9_nb.ram">BBC interview with Will Wright here</a> (requires Real player).
</p>
<p class="tags">Tags:&nbsp;<a href="http://www.vidize.com/blog/index.php?tag=80%3A20" rel="tag">80:20</a>, <a href="http://www.vidize.com/blog/index.php?tag=anarchy" rel="tag">anarchy</a>, <a href="http://www.vidize.com/blog/index.php?tag=content" rel="tag">content</a>, <a href="http://www.vidize.com/blog/index.php?tag=contribution" rel="tag">contribution</a>, <a href="http://www.vidize.com/blog/index.php?tag=democracy" rel="tag">democracy</a>, <a href="http://www.vidize.com/blog/index.php?tag=paretto" rel="tag">paretto</a>, <a href="http://www.vidize.com/blog/index.php?tag=web2.0" rel="tag">web2.0</a></p>
<p><a href="http://www.vidize.com/blog/index.php?tag=80%3A20" rel="tag">80:20</a>, <a href="http://www.vidize.com/blog/index.php?tag=anarchy" rel="tag">anarchy</a>, <a href="http://www.vidize.com/blog/index.php?tag=content" rel="tag">content</a>, <a href="http://www.vidize.com/blog/index.php?tag=contribution" rel="tag">contribution</a>, <a href="http://www.vidize.com/blog/index.php?tag=democracy" rel="tag">democracy</a>, <a href="http://www.vidize.com/blog/index.php?tag=paretto" rel="tag">paretto</a>, <a href="http://www.vidize.com/blog/index.php?tag=web2.0" rel="tag">web2.0</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>The 1% rule</title>
		<link>http://www.vidize.com/blog/archives/the-1-rule/</link>
		<comments>http://www.vidize.com/blog/archives/the-1-rule/#comments</comments>
		<pubDate>Tue, 16 May 2006 14:01:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Vidize]]></category>
		<category><![CDATA[80:20]]></category>
		<category><![CDATA[anarchy]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[contribution]]></category>
		<category><![CDATA[democracy]]></category>
		<category><![CDATA[paretto]]></category>
		<category><![CDATA[web2.0]]></category>
		<category><![CDATA[wiki]]></category>

		<guid isPermaLink="false">http://www.vidize.com/blog/archives/one-percent-rule/</guid>
		<description><![CDATA[I&#8217;ve been trying to incentivize people to use the company Wiki. A new post puts it into perspective. It would appear that less than 1% of people actually contribute in an democratized community.
Out of the millions of visitors to the Wikipedia in June 2005, only 68,682 actually clicked the edit button and contributed in some [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img id="image11" style="float: right; margin-left: 15px" height="96" alt="One-percent rule of contribution" src="http://www.vidize.com/wp-content/uploads/2006/05/one-percent-rule.gif" />I&#8217;ve been trying to <em>incentivize</em> people</strong> to use the company Wiki. <a title="Charting citizen participation" href="http://customerevangelists.typepad.com/blog/2006/05/charting_wiki_p.html" target="_blank">A new post</a> puts it into perspective. It would appear that less than 1% of people actually contribute in an <em>democratized</em> community.</p>
<p><strong>Out of the millions of visitors</strong> to the Wikipedia in June 2005, only 68,682 actually clicked the edit button and contributed in some fashion. There&#8217;s <em>core</em> group of about 3,000 editors who make over 100 edits per month.</p>
<p><strong>It all seems downright worrying</strong> until you consider the fact that if you want to grow a community, you don&#8217;t need to focus on millions. You just focus on your 1%.</p>
<p><strong>The caveat is based on my personal experience</strong> with the Wikipedia. I spent a lot of time editing articles in the first month that I found the site. In fact, my first edit was a vandalizing one &#8211; I deleted an article, just to see what happens. So the $1,000,000 question is whether the <strong>1% of active contributors</strong> are the same people month to month? If it&#8217;s a revolving door, then we&#8217;ll definitely have a problem catering to the top 1% because they&#8217;ll prove rather elusive.</p>
<p><strong>Update:</strong> <a href="http://sethgodin.typepad.com/seths_blog/2006/07/when_the_web_co.html">Seth Godin</a> talks about a possible future for <a href="http://www.digg.com/">Digg</a> based on the 1% rule.
</p>
<p class="tags">Tags:&nbsp;<a href="http://www.vidize.com/blog/index.php?tag=80%3A20" rel="tag">80:20</a>, <a href="http://www.vidize.com/blog/index.php?tag=anarchy" rel="tag">anarchy</a>, <a href="http://www.vidize.com/blog/index.php?tag=content" rel="tag">content</a>, <a href="http://www.vidize.com/blog/index.php?tag=contribution" rel="tag">contribution</a>, <a href="http://www.vidize.com/blog/index.php?tag=democracy" rel="tag">democracy</a>, <a href="http://www.vidize.com/blog/index.php?tag=paretto" rel="tag">paretto</a>, <a href="http://www.vidize.com/blog/index.php?tag=vidize" rel="tag">vidize</a>, <a href="http://www.vidize.com/blog/index.php?tag=web2.0" rel="tag">web2.0</a>, <a href="http://www.vidize.com/blog/index.php?tag=wiki" rel="tag">wiki</a></p>
<p><a href="http://www.vidize.com/blog/index.php?tag=80%3A20" rel="tag">80:20</a>, <a href="http://www.vidize.com/blog/index.php?tag=anarchy" rel="tag">anarchy</a>, <a href="http://www.vidize.com/blog/index.php?tag=content" rel="tag">content</a>, <a href="http://www.vidize.com/blog/index.php?tag=contribution" rel="tag">contribution</a>, <a href="http://www.vidize.com/blog/index.php?tag=democracy" rel="tag">democracy</a>, <a href="http://www.vidize.com/blog/index.php?tag=paretto" rel="tag">paretto</a>, <a href="http://www.vidize.com/blog/index.php?tag=vidize" rel="tag">vidize</a>, <a href="http://www.vidize.com/blog/index.php?tag=web2.0" rel="tag">web2.0</a>, <a href="http://www.vidize.com/blog/index.php?tag=wiki" rel="tag">wiki</a></p>
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